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1. Station/citadel warehousing and docking fees - in Player Features and Ideas Discussion [original thread]
Now that we have player-owned citadels, CCP should add warehousing and docking fees to NPC stations and citadels. Warehousing fees would be charged to players for storing items in the station/citadel hangers, on a monthly basis, based on the valu...
- by Sizeof Void - at 2016.07.04 09:54:36
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2. Suggestion for combatting market & spam bots - in Player Features and Ideas Discussion [original thread]
Both market bots and spam bots can often be detected by the frequency with which they either update market orders or post messages in local, respectively. Therefore, it should be possible to simply count how many updates/post are being made, with...
- by Sizeof Void - at 2016.07.02 23:23:32
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3. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
I don't have any objection to the Command Destroyers - a smaller ship which can fit links is probably a good thing. However, I suspect that the MJFG is going to end up causing a long series of problems - technical, as well as exploits. I vaguely ...
- by Sizeof Void - at 2015.11.30 06:51:29
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4. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
I've suggested this previously, but here it is again.... Under the current system/schedule of module tiericide, it is going to take years to get all of the modules under the new naming scheme. The current mix of tiericided and un-tiericided modu...
- by Sizeof Void - at 2015.11.06 00:07:25
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5. Suggestion for a new Report Bot tool - in Player Features and Ideas Discussion [original thread]
The current Report Bot tool is woefully inadequate. There is no way to provide additional information to CCP, even as to the type of bot being reported (market bot, mining bot, mission running bot, etc), and there is no way to follow up with CCP t...
- by Sizeof Void - at 2015.09.22 05:30:13
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6. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Since you CCP folks are working on optimal/falloff bonuses, which really affect the gun modules, would it also make sense to do the module tiericide pass on guns now, too? And, I don't know when you are thinking about doing ammo tiericide, but th...
- by Sizeof Void - at 2015.09.15 01:26:02
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7. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: Sizeof Void wrote: Seems like there will be even less of a reason to fly battleships.... Or more of a reason depending on how you look at it, if battlecruisers see more use it seems like battleships would be the natur...
- by Sizeof Void - at 2015.09.15 01:18:43
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8. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Seems like there will be even less of a reason to fly battleships....
- by Sizeof Void - at 2015.09.14 00:38:55
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9. [Future] Module Tiericide GÇô Shield Rechargers and Others - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: They put in a new SOV system and made tweaks to it while going through the traditional vacation period. Could it possibly have affected the release of tiericide on some mods who are arguably in need of some redesign anyway...
- by Sizeof Void - at 2015.09.03 02:07:14
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10. [Future] Module Tiericide GÇô Shield Rechargers and Others - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Any idea when the tentative release date for these is? It looks like CCP has dropped the ball on Module Tiericide. There has been no dev response on this thread for 6 weeks, and it has been over two months since they s...
- by Sizeof Void - at 2015.08.31 20:42:04
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11. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Jump fatigue was a good idea, in theory, but a mistake in actual practice. Why? Due to the supercap proliferation problem. In order to truly "balance" null sec, we need to actively encourage more supercap engagements, not discourage them. The ...
- by Sizeof Void - at 2015.08.12 20:40:44
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12. [Future] Module Tiericide GÇô Shield Rechargers and Others - in Player Features and Ideas Discussion [original thread]
CCP Terminus wrote: Release Plan As previously stated, these changes have no current release plan. They are unlikely to be released in the Aegis release in July, but are more likely to come out in the release after that. There are a lot of...
- by Sizeof Void - at 2015.07.15 19:38:03
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13. Scanner Blocking Modules - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: so when two scanners are used which gets to succeed Could be only one, picked at random, or could be both. I'd probably lean towards both working; it simplifies what happens when there are situations where there are m...
- by Sizeof Void - at 2015.06.26 04:46:54
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14. Scanner Blocking Modules - in Player Features and Ideas Discussion [original thread]
These would be two new modules - one which blocks Ship Scanners and one which blocks Cargo Scanners. The implementation could be either simple or less simple: 1) One module is sufficient to make ship impervious to any number of scanners; or b) ...
- by Sizeof Void - at 2015.06.26 04:28:20
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15. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
Nefring firewalling should not be an issue, since it is a niche tactic, specifically for use against missiles, and non-sentry drones. There is a significant compromise in DPS when fitting your ship/fleet for firewalling, and it is 100% useless aga...
- by Sizeof Void - at 2015.06.23 03:45:49
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16. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Sentry drones are the problem, not drone boats - neither specific ones like the Ishtar nor all of them in general - nor the DDA. Drone boat balance with heavy, medium and light drones is already pretty much in line with other ships & weapons....
- by Sizeof Void - at 2015.06.23 03:27:52
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17. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
I'd suggest that combat drones, and ship-based drone bonuses, be limited to light, medium and heavy drones - preferably returning them to a secondary weapon role, even on ships like the Domi. Sentry drones were a mistake to introduce into the gam...
- by Sizeof Void - at 2015.05.30 05:41:23
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18. NPC wardecs - in Player Features and Ideas Discussion [original thread]
High sec NPC corps should randomly and periodically go to war with other NPC corps, with the effect that players belonging to one or the other of the NPC corps would become legal war targets. Also, while the NPC corps are at war, members belongin...
- by Sizeof Void - at 2015.05.17 00:37:57
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19. Bribing NPC stations to kick out station campers - in Player Features and Ideas Discussion [original thread]
This is a suggestion to add a feature to allow players to "bribe" the NPC stations to kick out players who are currently logged in and camping in that station. The feature should allow bribes and counter-bribes. Ie. if one player offers a 100K IS...
- by Sizeof Void - at 2015.05.16 21:16:37
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20. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Do you really suggest we just say nothing to responses like these and through silence, endorse them? Pretty much, yes. The forums really cease to be useful feedback, when CCP devs stop reading them and stop responding, due to ...
- by Sizeof Void - at 2015.04.24 03:24:02
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